![]() Fixed tutorial displaying "None" for the "Skip tutorial" button prompt when using a controller.Fixed tutorial button prompts not updating when plugging in a controller.Fixed latency calibration button prompts not updating when plugging in a controller.Fixed controller auto-detection not working correctly while a menu is open.Fixed "Missed!" flyaway incorrectly appearing while the Berserk status effect is active.Fixed missed beats while possessing a Headless Skeleton in No Beat mode.Fixed missed beats when the entering phase 2 of Cadence's final boss.Fixed missed beats after the Heart Transplant's effect ends.Fixed missed beats after the Berserk status effect ends.Fixed boss intro screen sometimes letting movement key presses through.Fixed Chaunter not always receiving credit for kills made by the Rat Familiar.Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy.Fixed possessed Headless Skeletons moving to the beat in No Beat Mode.Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze.Fixed Slimes' initial directions being randomized between seeded runs of the same dungeon.Fixed Evil Eyes' and Blademasters' lunge attacks not dealing damage to multiple players standing on the same tile.Fixed all rotating bounce traps on a level sharing the same rotation direction.Fixed clockwise rotating bounce traps not appearing in Zone 3.Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit.Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze.Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3.Fixed some Onyx weapons being much rarer in locked shops than intended.Fixed Ogres sometimes attacking without raising their club.Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying.Fixed Ring of Protection being outprioritized by the Potion if picked up later.Fixed Ring of Protection not working if the wearer only has cursed hearts.Fixed Ring of Protection converting cursed health into regular health.Changed event.objectKill to always pass ev.damageType.Changed autoCastCheckLineOfSight to ignore collisions on the target tile.Changed autoCastCheckLineOfSight to default to WALL collisions.Added component spawnableFollowOwnershipChanges.Added component rhythmLeniencyOnUnspectate.Added component rhythmLeniencyOnLevelStart. ![]() Added support for tagging settings to be explicitly excluded from cloud synchronization.Changed Custom Music 'Manual Beats' mode to cover the full song when only inputting a short sequence of beats.Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device.Changed latency and display settings to no longer cloud-sync across devices on subsequent launches.Changed latency calibration assistant to show up when launching the game for the first time on a new device.Changed Xbox D-Pad icons to have a higher visual contrast.Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action.Changed menu sliders to audibly indicate when their upper or lower value was hit.Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging.NecroDancer - Launch Build Access for Press - LINUX Ĭrypt of the NecroDancer: AMPLIFIED - LINUX Ĭrypt of the NecroDancer Experimental Client Linux Ĭrypt of the NecroDancer v3.6.1 is now available!
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